An interesting approach to prior art
I've found quite a few examples of "one-click ordering" in computer games, and had a few emails from others about them too. An interesting question in this context is whether you are ordering an "item" when you buy something in the game. Amazon's specification says:
"The products can include items (e.g., music) that are delivered electronically to the purchaser over the Internet and items (e.g., books) that are delivered through conventional distribution channels (e.g., a common carrier)."
Leaving this question aside for the moment, I have had a couple of interesting emails from Jan Kechel. He brings up the subject of early browser games and points out that they very likely used identifiers at the client system-perhaps even a persistent identifier stored in a cookie.
If anyone has any hard evidence of a prior art game that combines one-click ordering with a client-side identifier (especially one stored in a cookie) I would like to hear about it!
Disclaimer: I am not a lawyer, this isn't legal or professional advice, etc, snore snore zzzz.....
"The products can include items (e.g., music) that are delivered electronically to the purchaser over the Internet and items (e.g., books) that are delivered through conventional distribution channels (e.g., a common carrier)."
Leaving this question aside for the moment, I have had a couple of interesting emails from Jan Kechel. He brings up the subject of early browser games and points out that they very likely used identifiers at the client system-perhaps even a persistent identifier stored in a cookie.
If anyone has any hard evidence of a prior art game that combines one-click ordering with a client-side identifier (especially one stored in a cookie) I would like to hear about it!
Disclaimer: I am not a lawyer, this isn't legal or professional advice, etc, snore snore zzzz.....
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